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As with Fast Friends,
my next step is to take the loose breakdown and turn it into a more
organized plot outline. Again, if I stopped here, this would be
very similar to the Marvel Method of creating a comic. I really
could begin illustrating it at this point, but turning the outline into
a full script was a better fit for me.
Brawl: a road to god knows adventure!
- Page One: The story opens with a close-up on a crayon
sketch. Big simple shapes of a hulking super-villain type
guy. We pull back a bit to see a hand holding the
crayon. And then back a bit more to see Li’l Marie
concentrating hard, brow creased and tongue out at the side of her
mouth as she focuses all of her attention on the drawing in front of
her. We then go to an establishing shot to clearly show her
in the kitchen, sitting at the kitchen table with her legs dangling
over the tiled floor. Actually, a bird’s eye shot
might work even better. She’s wearing PJs (with a
simple pattern on them). Her Mom is in the background, doing
dishes, as she tells her daughter, “It’s almost
bedtime, sweetie.” Marie replies with, “aw,
Mom…I’m not really tired.”
- Page Two: Her Mom, looking plump but healthy (far
healthier then we’ll see in road) smiles at her daughter,
“Uh-uh. You can stay up for a bit longer and then I
wanna see you in your bedroom. I’m going to go and
watch some TV and I’ll come tuck you in about 20
minutes. That means teeth brushed and everything, young
lady.” Marie, not really paying attention, says a
quick “ok, ok…” What I want to
show is her getting tired as we go forward in the next few
panels. So maybe the same shot three or four times.
The first shows her being fairly perky, working on her
drawing. The next shows her chin in hand as she continues to
draw. The next shows her starting to slump over, eyes very
droopy. Then maybe a close-up on the drawing again, this time
with her hand relaxed beside it and a crayon a few inches
away. I could show the same thing with her feet. So
fairly active in the first panel (maybe wrapped around the front legs
of the chair), and then both legs and feet just hanging limply above
the floor.
- Page Three: This is a splash page that doubles as the
credit page. It also needs to be a bit dreamlike. I
can do that with the credits as well (maybe a fluffy effect around
everything). Bruiser, the big brawler that Marie was drawing,
is standing on a typical city street, holding a ‘no
parking’ sign high over his head. Good, dramatic
shot with lots of wreckage around him – he’s been
hard at work! Smashed up cars and building windows in the
background, smoke rising from them. And no one else in
sight. Low Horizon Line might work best. One option
would be to have everything that nears the edges of the page
“fade out” into sketchiness. No hard
lines at this point to try and suggest a dreamlike state. I
may need to look at some Little Nemo in Slumberland to get the idea.
- Page Four: A distant shot of Li’l Marie
floating on a cloud, still wearing the same PJs as the first two
pages. We cut to a shot of her crouching on the cloud with
Bruiser and the wreckage a good distance below her. The
“camera” could be a bit over head (so
we’re watching Marie watching Bruiser). She leaps off the
cloud, spins in the air, and lands on her feet – this could
be done like the Puck cover on Alpha
Flight #5. Maybe a longish panel. She
stands in an heroic contra postal pose (maybe a low HL), hands clenched
in fists, and shouts “hey, you!”
- Page
Five: Bruiser looks down on her with lips sneering in
contempt. Next panel has him roaring at her (bent over, mouth
wide open) with Marie in the foreground. Her hair moves as
the wind from his massive lungs hits her. Next panel is her
holding her nose with her left hand while she waves away his aroma with
her right as she says, “Stop smashing
stuff.” The last panel should be a profile shot of
them staring at one another. I need a shot of the two of them
in profile to really get a sense of the differences in scale between
the two.
- Page Six: Bruiser clocks her with a huge upper cut
that lifts Marie and sends her flying into a wall across the
street. She lays there for a second, eyes closed.
Then we cut to a close-up on her eyes, glaring. She then
stands back up, hunched over, with a furious look on her
face. Maybe one sleeve of her jammies is torn.
“Right, then.” Cut to a stunned look on
Bruiser’s face and then a shot of Li’l Marie
sprinting right at the camera.
- Page
Seven: She hits him with a roundhouse punch that sends him flying into
a car. Next panel shows him dazed (and perhaps cartoony dazed
would work here. So ellipsical speedlines and little birds or
bells). That expression turns to shock as he looks
down. The girl is picking him up over her head.
Maybe a close up on her fingers as she gets ready to chuck
him. Then a huge follow-through as she throws him into the
sky. We see him getting smaller and smaller before he
disappears behind skyscrapers.
- Page Eight: She wipes the
“dust” off her hands, sits down on the ground and
leans against a mail box or something, and conks out. We pull
back from her and then cut back to reality, with Li’l Marie
sleeping on top of her drawings, her head on top of folded
arms. We zoom in and see that she’s smiling.
If you'd like to see the final script version, please
click here. And if you'd like to read the story
with the finished art, the entire
short story is over here. |

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