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Showing posts with label Wolf’s Head. Show all posts
Showing posts with label Wolf’s Head. Show all posts

Wolf’s Head Volume 7 in trade paperback format Worldwide!


As I previously noted, the WOLF’S HEAD trade paperbacks are back in print in brand new editions! Next up is today’s release of Volume 7, collecting issues 13 and 14 of the ongoing digital series. This is a full colour series and is 60 pages in length. Volume 6 saw the series relocate to Alaska, as our heroine Lauren Greene made a decision to move from Michigan in an effort to keep her loved ones safe. As she continues to navigate her new life and situation, she discovers that not everything is quite what it seems. Especially her!

This is also the last of the revamped original trade paperbacks. The next volume (volume 8) have never been in print before! NEVER!

The cover of Wolf's Head Volume 7 Graphic Novel written and illustrated by Von Allan

The full wraparound cover of Wolf's Head Volume 7 Graphic Novel written and illustrated by Von Allan

Volume 7, as well as all of the other volumes in this series, are available in better bookstores and comic shops worldwide (and for why I say “better,” please read this commentary). Volume 7’s ISBN is 978-1-989885-29-1. If you don’t see it at your local store, then you can easily order it using that ISBN. Additionally, it is already starting to show up at various online retailers, too. For example:

As always, remember that I can’t control exactly when and where this volume will become available, but hopefully the above links are a good start. Be patient and don’t be afraid to ask your retailer for help! Volume 7 will be released shortly, with subsequent volumes appearing throughout 2025.



There is a dedicated website for WOLF’S HEAD at https://wolfs-head.vonallan.com with all kinds of additional information!

The Elevator Pitch

Lauren Greene’s world shatters when her mother dies saving a mysterious newborn AI from a secretive corporation intent on turning it into a weapon. Alone and on the run, Lauren escapes to the wilds of Alaska, struggling to protect the powerful life-form — and herself — while barely scraping by. But when a group of locals vanishes inside an abandoned government complex, Lauren is thrust into a high-stakes search that threatens to expose her secret. With the police unwilling to help and danger lurking in the shadows, Lauren faces a terrifying choice: risk everything by asking for help, or brave the haunted corridors alone, knowing that discovery could mean losing the AI forever. As injuries mount and time slips away, Lauren must confront her deepest fears and learn to trust others before it’s too late. Will she find the missing before the secret she’s guarding is revealed or will the darkness inside the complex claim them all?



Read for Free

As many of you know, I’ve also begun serializing the comic book series for free on the Internet Archive (https://www.archive.org) as part of my “Pirate Von” initiative. As I mentioned above, WOLF’S HEAD Volume 7 consists of issues 13 and 14 of the ongoing series. While you can find the links to both on the Internet Archive as well as the “Pirate Von” section of this very website, to make it easier the links to both issues 13 and 14 are below.

Remember! If you enjoy them and would like a physical copy, you can purchase Volume 7 in stores — both online and off — around the world!
Wolf's Head Issue 13 cover by Von Allan
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Wolf's Head Issue 14 cover by Von Allan
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TEASER FOR WOLF’S HEAD VOLUME 7

And here’s a little teaser image to help cement the idea. Two digital comics inside one trade paperback volume!

Wolf's Head Volume 7 teaser image featuring the cover of Volume 7 as well as the covers for issues 13 and 14 of the ongoing digital comic book series

Other Links

Frank Plowright and his wonderful WOLF'S HEAD reviews


Things have been a tad busy in the ol’ studio, so I have been remiss in not sharing this a few weeks ago. Frank Plowright, the erstwhile writer at THE SLINGS & ARROWS GRAPHIC NOVEL GUIDE, reviewed the first six trade paperback editions of WOLF’S HEAD and had some very lovely things to say.



Mr. Plowright is a fascinating guy. From what I can tell doing a bit of sleuthing, he has been in the world of comics for one helluva long time. The earliest reference I could find is a mention from a fanzine, specifically Dan Slingsby’s BLACK AND WHITE #31 dated Summer 1982 (see screen cap below). He was 23 in 1982, so he’s been thinking and writing about comics for at least 43 years… and probably a few years longer than that. Folks, if that’s not a pedigree, I don’t know what is.


Frank Plowright profile, taken from Dan Slingsby's fanzine Black and White #3

However, I first came across him much later, in 1997, when the first edition of THE SLINGS & ARROWS COMIC GUIDE was released by Aurum Press. This was back in my bookstore days, when I was running Perfect Books here in Ottawa, and I had ordered the book both for sale at the store and to make damn sure I could buy a personal copy, too. Frank was listed on the front cover as the official editor and, in the notes of contributors inside my beat-up 1st printing, it notes, “Frank Plowright co-organizes the UK Comic Art Convention.2 He’s spent many years masquerading as a writer, including a stint as British correspondent for The Comics Journal.3



The COMIC GUIDE was (and is) a fascinating read. I have absolutely no idea how contributors were matched to the various titles, but almost 30 years later the book holds up extremely well. If you can find a copy, please do so. It’s a great read, though I can’t imagine anyone reading it in page order. Like an encyclopedia, it really rewards “jumping around.” One does get the sense that a different contributor might have had a different (perhaps radically different) point of view on a particular title, but that’s part of the fun! And Frank himself is not just the editor, but a reviewer of a number of different titles himself.



If I had a complaint (aside from the pesky disagreement with certain reviews!), it’s that the contributors (at least in my 1st edition) are not indexed at the back. While the book itself is well-indexed, not having an index of contributors is a definite miss. One has to pay attention to who is reviewing what, which is a bit disappointing, especially when the book is just that: a physical book. Nowadays a reference book like this is ideally suited for the internet, and I presume this is part of the reason that the COMIC GUIDE morphed into the online edition in the first place.



In some ways, I do prefer the COMIC GUIDE’s format and evaluation system to the current online version. The former simply used a recommended feature; one would read an entry, often covering many different issues and many different creators (think a review of the long-running AMAZING SPIDER-MAN) and then list recommended issues at the end. Simple, elegant, and with no rating system. I know many, many people like ratings (“10 out of 10”, “1 out of 5,” and so on) but I never have; from my point of view, they tend to “cement” or “lock” an evaluation. With art (broadly speaking), that is very difficult to do. Art is never zero-sum. Worse, feelings about art often change over time. Not always, of course, but opinions and tastes often do change. When the COMIC GUIDE moved online and became the GRAPHIC NOVEL GUIDE, the recommended system was dropped and was replaced with a 5 point scale (with 5 being the best). I don’t like it and I find it less useful then the original system. Worse, it’s actually more like a 10 point scale, since the online version allows fractional scores (so 4½ instead of 4 or 5).



Part of my hesitation with ratings and scales is that it’s never clear to me how a rating is calculated. That lack of transparency creates doubt, at least in my noggin’, and doubt is not helpful when evaluating a review. A “recommended” notation solves all of those problems; the reviewer liked it enough to recommend the work, but it is not burdened down with a rating. Or, to put it another way, is a 3 star review (out of 5) a recommended read? Or is a middle-of-the-road “it was kinda okay but had problems and you should probably avoid.” And, of course, that doesn’t get into the question regarding differentiating reviews with the same rank. In other words, are all 5 star reviews operating on the same level? The easy answer is “of course not,” but if so why so?



This is why, going all the way back to my own bookstore days, I never liked rating or ranking books. It’s too fungible, it’s too obtuse, and how rankings are determined is generally not transparent.



Wait. So what am I saying about WOLF’S HEAD and Frank’s reviews? Did he hate them or give them a bad rating? NO! Not at all. Let me do that again: NO! Not at all! I’m actually really really pleased with Frank’s reviews (aside from a few quibbles here and there). I’ll excerpt a number of his comments below, along with links to the full reviews, and you can judge for yourself. He gave most of the WOLF’S HEAD trade paperbacks 3 stars and two he gave 3½ stars. Now, based on the text of his reviews these are solid scores and (yup!) he does recommend the series. Would I have preferred no ratings and clear recommendations? YES. That’s exactly what I’m saying. This is somewhat influenced by my own sensibilities as well as my experience as a bookseller; I’m not convinced that a “3 out of 5” galvanizes people to seek out a work. It might, especially if people also read the actual review and are moved by it. Reviewing is an art in and of itself. But just a raw 3 out of 5? I don’t think so. That said, Frank (at least I think it was Frank!) was nice enough to also say, on their Facebook page, “We can’t understand how Wolf’s Head by Von Allan Studio slips so low on the public radar. It’s an intelligent, well-drawn character-based crime story with an appealing lead, and a creative touch of quirkiness. Six volumes out to date revealing the strange path Lauren Greene’s life has taken since quitting the police.”



Slings & Arrows Facebook comment about Von Allan's Wolf's Head graphic novel series


I should stress here that I suspect moving from recommendations to ratings probably helped with the online world. It’s easy to list 5 star reviews, which the GRAPHIC NOVEL GUIDE site does. It’s less easy to list recommendations; presumably one would have to break them down by reviewer, which could be awkward for all kinds of reasons. Ratings and scales are also prime candidates for debate and arguments (thus leading to views and hits), which I suspect might have also played into that choice.



With all of that said, let’s get on to Frank’s reviews!



First, a list of all of Frank’s reviews of my work can be found at https://theslingsandarrows.com/writer/von-allan/



WOLF’S HEAD Volume 1:Allan never takes the easy route of telling his story via head and shoulders drawings without backgrounds. Full figures are the choice, and plenty of them packed into small panelsIt’s only toward the end that a full accounting of what’s actually happening is supplied. It’s creative and raises ethical questionsThis is a fine opening volume presenting an engaging cast living interesting lives, and that continues in Vol. 2.”



WOLF’S HEAD Volume 2:Despite Von Allan filtering in both SF and action thriller plots, the appeal of Wolf’s Head is the cast, strongly characterised with everyone’s motivations clear. Lauren remains central, with the opening pages suggesting we don’t know her as well as we thought, but caring and willing to take whatever action is necessary.”



WOLF’S HEAD Volume 3:There are fantastical elements to Wolf’s Head, but creator Von Allan’s greater interest is in Lauren as a person and what she’s going through. He delivers a fine portrait of someone refusing to cave under pressure, but there’s little respite for her as the problems keep piling upFor all the focus on Lauren’s experiences, a crime story with an SF intrusion has been running since the first volume, and Allan brings that to a head here very effectively, avoiding the obvious paths a revenge story might take.”



WOLF’S HEAD Volume 4:Events came to a head in Vol. 3 (or We All Want to Change the World if you bought the hardback version), but Lauren’s smart enough to know the people she dealt with aren’t the types to let things lie. Muscle for hire Frank McRossitor is especially able to hold a grudge, and Lauren believes it best she remain away from regular haunts Lauren still has a lot going on, and the maguffin of Machine means events could head pretty well anywhere, so head to Vol. 5 with confidence.”



WOLF’S HEAD Volume 5: Wolf’s Head continues to be a well drawn and plotted series with the emphasis on personalities. We’ve only just met Super Bob, seen on the cover, but the way Allan defines him means he’s understandable from the start Wolf’s Head continues to be unpredictable and compelling, and new circumstances kick off Vol. 6.”



WOLF’S HEAD Volume 6: “The tone has shifted from crime drama to something possibly supernatural, although readers may suspect that despite the way things look, there’s a more ordinary Scooby-Doo-style explanation. We’ll see. Either way, despite jettisoning the entire supporting cast to date Allan ensures Lauren is strong enough to carry the story In his comments Allan mentions how his career to date has been one of consistent struggle, which is a great shame for someone both talented and persistent in producing a consistently entertaining drama. Try Wolf’s Head and become captivated.



“Try Wolf’s Head and become captivated.” I have to admit this is one of the nicest comments anyone has ever said about the series!



So there you have it! I am grateful to Frank for these thoughtful reviews. And doubly grateful that he took the time to read and really embrace my work. Not every reviewer does that. Are they perfect reviews? Nope. He has critiques here and there, but I appreciate that. While I don’t agree with every single one, that is the beauty of art. It really is in the eye of the beholder. And Frank’s reviews are, overall, very positive. So please give his reviews a read and judge for yourself.



WOLF’S HEAD is easy to find. While it is available in stores, you can easily find the series on Amazon, Barnes & Noble, Bookshop.org and so on. A handy list of links is at https://www.vonallan.com/p/von-allan-studio-shop.html



Lastly, it’s still a tough time for the comics industry, as many of you who are reading this are no doubt well-aware. As I type this, Humanoids has furthered their bankruptcy declaration, declaring Chapter 7 bankruptcy as opposed to Chapter 11. As Sam Spratford noted in Publishers Weekly, “… the Chapter 7 proceedings will see Humanoids liquidate its assets, eventually ceasing U.S. operations.” And, of course, the distribution fallout from Diamond’s bankruptcy continue (you can read some of my thoughts on my own experiences with Diamond here). At the same time, the excitement around comics as an art form is as strong as ever. There are so many different ways to read and embrace comics and graphic novels now and accessibility is, I think, better than ever. I’m happy to have carved out a little niche of my own with fans and readers. Nine volumes of WOLF’S HEAD is nothing to sneeze at!



Footnotes


1 You can read an online edition of it on Google Drive at https://drive.google.com/file/d/1RiH4l7tPQ4N4wsyBbs1ltmh5Ay_4A_58/view


2 Sadly, it appears that the convention, at least this iteration of it, came to an end in 1998.


3 Online at https://www.tcj.com/topic/frank-plowright/; unfortunately The Comics Journal only has one current article up.

Wolf’s Head Volume 6 in trade paperback format Worldwide!


As I previously noted, the WOLF’S HEAD trade paperbacks are back in print in brand new editions! Next up is today’s release of Volume 6, collecting issues 11 and 12 of the ongoing digital series. This is a full colour series and is 60 pages in length. This marks a departure from the series so far, as Lauren relocates from Michigan to Alaska, meets loads of new people, and has a number of new adventures! Whew, does she ever!

The cover of Wolf's Head Volume 6 Graphic Novel written and illustrated by Von Allan

The full wraparound cover of Wolf's Head Volume 6 Graphic Novel written and illustrated by Von Allan

Volume 6, as well as all of the other volumes in this series, are available in better bookstores and comic shops worldwide (and for why I say “better,” please read this commentary). Volume 6’s ISBN is 978-1-989885-28-4. If you don’t see it at your local store, then you can easily order it using that ISBN. Additionally, it is already starting to show up at various online retailers, too. For example:

As always, remember that I can’t control exactly when and where this volume will become available, but hopefully the above links are a good start. Be patient and don’t be afraid to ask your retailer for help! Volume 7 will be released shortly, with subsequent volumes appearing throughout 2025.



There is a dedicated website for WOLF’S HEAD at https://wolfs-head.vonallan.com with all kinds of additional information!

The Elevator Pitch

Lauren Greene, a former Detroit police officer, has started over in remote Alaska with her dog, Sankō, and a young Artificial Intelligence that a ruthless corporation wants back at any cost. To get by, she’s working doing deliveries for a local food bank, scraping together a living while trying her best to stay out of sight and protect the AI. But, when a homeless man she’s never met vanishes near a long-abandoned Cold War missile complex, Lauren can’t just ignore it. Her search takes her underground, where she discovers not only Alaska’s buried secrets but also something terrifying that shouldn’t exist at all. Now, while being hunted from the outside and facing dangers she can’t explain from the inside, Lauren has to decide: does she open herself up to new friendships and risk everything, or stay alone and lose potential friendships she desperately needs?



Read for Free

As many of you know, I’ve also begun serializing the comic book series for free on the Internet Archive (https://www.archive.org) as part of my “Pirate Von” initiative. As I mentioned above, WOLF’S HEAD Volume 6 consists of issues 11 and 12 of the ongoing series. While you can find the links to both on the Internet Archive as well as the “Pirate Von” section of this very website, to make it easier the links to both issues 11 and 12 are below.

Remember! If you enjoy them and would like a physical copy, you can purchase Volume 6 in stores — both online and off — around the world!
Wolf's Head Issue 11 cover by Von Allan
Pirate Von High-Rez Button     Pirate Von Torrent Button
Wolf's Head Issue 12 cover by Von Allan
Pirate Von High-Rez Button     Pirate Von Torrent Button

TEASER FOR WOLF’S HEAD VOLUME 6

And here’s a little teaser image to help cement the idea. Two digital comics inside one trade paperback volume!
Wolf's Head Volume 6 teaser image featuring the cover of Volume 6 as well as the covers for issues 11 and 12 of the ongoing digital comic book series

Other Links

Cosmo Talks to Graphic Artist Von Allan About Drawing and Storytelling


Screencap of the video interview between Von Allan and Cosmo for a school project

In February 2023 my niece Cosmo asked to do an interview with me for a school project. We chatted for about 25 minutes and Cosmo had a number of really good questions. I’ve been wanting to share the interview for quite a while, but since Cosmo is technically a minor it makes it a smidgen tricky to post the full video. But! Why not post a transcript of the interview instead, with a few screen shots to go with it? Yeah! What follows, then, is a lightly-edited transcript of our interview where we talk about my journey creating comics and graphic novels.



It was a lot of fun to do, especially when Cosmo asked me a pointed question about the “fellas” who watch over me in my studio! You’ll have to read the piece below to know exactly what I mean, but I wasn’t expecting a question like that!



The Interview

Cosmo: Hello and welcome to my interview with Von Allan. He is a graphic artist and also my uncle. Hello.



Von Allan: Hi!



Cosmo: Today I will be asking questions about your career and possibly other things.



Von Allan: Okay. I will do my best to give you good answers.



Cosmo: Okay. So… Question one. How did you start making comics and graphic novels?



Von Allan: Well, I’m a little bit weirder — or my situation is a bit weirder — than a lot of people. Because a lot of times you will hear interviews with artists and they are saying things like, ‘oh, I drew from the time I was two years old, and that’s what I did.’ I was not that guy. I did draw when I was a kid, but I didn’t draw [after that]. I didn’t have a lot of self-confidence when I was a teenager. I was pretty confident about one thing and that was I would not be able to draw. I didn’t know how to draw and I would never learn to draw.



So I wound up working at a bookstore in my early twenties, and what was really neat about that experience was I met a lot of artists and — primarily — a lot of writers. And I talked with them. And I started to realize that being an artist of any stripe, broadly speaking — not just a visual artist but a writer or what have you — you’re not hit by a magic wand when you’re born and you have these skills and everybody else doesn’t. I learned that it’s work, it’s practice. You struggle, you’re going to fail, and you get stronger as you go.



So, I always liked comics. I was really into comics when I was young. And I was kind of frustrated at the bookstore because I wasn’t paid very well. And I decided that, ‘hey, maybe I can learn to do this.’ And I literally started drawing with a book called “DRAWING ON THE RIGHT SIDE OF THE BRAIN” by a wonderful writer named Betty Edwards. And I started to teach myself to draw.



Cosmo: Interesting. Shall we move on to the next question?



Von Allan: Yeah.



Cosmo: Okay. Question two. Who or what really inspired you to make what comics you have?



Von Allan: Well, this is tricky because I think a lot of times what style is and what we’re inspired to do is sort of almost subconscious. Like it’s in the back of our heads, not in the foreground. But there were a lot of artists I liked. As I learned to draw, and as I was struggling to learn to draw, I was learning a lot about visual storytelling. And one of the things I started to realize was that some of the stuff I liked when I was a kid followed — I don’t want to say ‘rules’ because I don’t feel like there’s a lot of rules to art — but certainly used kind of ‘tools’ that made me like [these] comics. And I started to like their stuff more so than other people’s stuff.



I started to explore that a bit. ‘Why? Why do I like story “X” versus story “Y” even though a lot of people like story “Y”? I’m not so crazy about it.’ By trial and error and by learning, I started figuring out my own approaches to doing it. And I could rattle off artists that I like and what have you, but it was more an approach to what inspired me. An approach to comics, an approach to how panels work — the gutter space between panels, why that’s important. And I started kind of experimenting with my own stories, typically short stories, and started figuring stuff out.



And I mean, part of the thing is you never stop learning. So I’m learning to this day about what works — or what I think works — what doesn’t work and why I think it doesn’t work. And the learning and the inspiration never stops. I still find stuff I really like, brand new stuff to this day. And that’s part of the fun of doing art and being an artist.



Cosmo: Hmm. That sounds good. Okay, next question. Can you tell us about one of your graphic novels?



Von Allan: Yeah, well, I’ll say the most recent one because it’s the one I put a lot of time into. It’s a story called “WOLF’S HEAD.” And it’s — I never know quite how to describe it — it’s set in the real world, in our time. It stars a young woman named Lauren who is trying to figure out what to do with her life. She’s in her early 20s and she’s living in Detroit. And she winds up, through her mom, making a sort of a stupendous discovery of this sort of sentient artificial intelligence. And it’s really young; it’s basically like a baby. So it has a personality and it’s also trying to discover its way in the world. And she becomes friends with it and she starts helping it. And through helping it and trying to protect it, she’s learning more about herself and having a number of adventures as the story goes on.



So I’m 18 issues now in, it’s been done in a few different forms. But I’m starting to put them out in hardcover. So the first hardcover, collecting the first six issues, came out a little while ago. And I’m just starting to get ready to put the second one together. So yeah, I’ve been working on that for like five years now.



Cosmo: I will feature that in the video when I edit it.



Von Allan: Okay.



Cosmo: Question five. How exactly did you teach yourself to draw?



Von Allan: Through a lot of trial and error. A LOT of trial and error. I’m not kidding. I sat down and I didn’t know how to draw at all. I could barely make a straight line. I didn’t know anything about anatomy or storytelling or what have you. And I started with a book, like I said, “DRAWING ON THE RIGHT SIDE OF THE BRAIN.” And I… The problem with that book is that it’s really good at teaching you to draw what you see. But it’s much harder, particularly with comics, to try to figure out what’s in your head and get that down on paper, as well. The ways that comics versus other forms of visual art work.



So there was so much trial and error. And I looked at… There are people, particularly with the internet, people that talk openly about comics creation. There were people I liked. So I wound up kind of looking at other people’s work to sort of try and learn. Honestly, one of the best people was a guy named Jim Shooter, who was the Editor-in-Chief at Marvel Comics decades ago. But he is a really… He’s a writer, not an [active] visual artist. But he worked with a lot of visual artists. So he spoke a lot about why certain things work in comics, why other things don’t work in comics, and things to think about.



So that helped on the comics front, and then [I did] a lot of my own experiments. And then, for things like anatomy, you start with anatomy books. And you go to lifedrawing. I did a little bit of lifedrawing classes at the Ottawa School of Art. And I just, slowly but surely, made my way.



You have to be open to try things, even if things will take you down blind alleys. So I did a lot with watercolours. I did a lot with brush and ink, black ink, to sort of figure out ways of approaching things. I tried different tools that sometimes didn’t work so great. And you learn by doing. You learn by failing. And you have to really keep an open mind with this stuff. And you kind of muddle your way through. So it was not overnight. Oh boy, it was not overnight. But you do get stronger at it.



Cosmo: Yeah, like, I’ve been drawing since I was four years old.



Von Allan: Yeah! I never did that. I stopped. So, I’m jealous.



Cosmo: But I taught myself more than when I was younger.



Von Allan: Yeah, absolutely.



Cosmo: So, next question. When did you decide — how old were you when you decided you wanted to make comics and graphic novels?



Von Allan: I was around 26. So, I was a lot older than a lot of people are. But I mean, one of the things that’s really neat about anything creative — visual art, writing, acting, anything — is unlike something like athletics, there’s no age limits to it. Often times with athletes, particularly professional athletes, there’s a “window” of time where you get into your 30s, particularly your mid-30s and older. And it’s much harder. It’s much harder physically to be able to do it. But art — anybody can do art from the time you’re a little kid to the time you’re really old. And there’s no age restrictions. I mean, there might be something physically wrong, like a disease or some type of limitation. But for the most part, people can make art right to the day they die. And that’s one of the things that’s really neat about art, because there’s no restrictions.



Cosmo: Next question. How long does it take to make a full graphic novel?



Von Allan: So long. So long. It’s hard to talk specifically about an individual graphic novel because it depends on how many pages are in it and what happens. So broadly speaking, what I try to do is pencil and hopefully ink and letter a page a day. I don’t always hit that. So that means I’ve already had to come up with a script and story before that. And that is even harder to kind of pin down.



If I have an idea in my head and I’m building on a previous story… So with Lauren and “WOLF’S HEAD”, because it’s an ongoing and I’m doing them sequentially as comics first, digital comics first. The stories are about 18 to 20 pages long, give or take. So… It takes about a week to write one to the point where I have the dialogue in place, which is the key thing. For me, the [number of] panels, the page count, and the dialogue is the key stuff. So, once I have that, I’ll actually start laying it out — typically digitally — and then I’ll start drawing it. And I work a combination of digital, as you know, and then some traditional stuff with pencil and paper. And if I’m… if things are going well, it’s about a page a day.



So for an individual comic, that’s about 18 to 20 pages. We’re looking at a month. A while. Yeah. And then if it’s a six-issue collection, then it’s six or seven months of work to put out a six-issue collection. Yep. So it’s not for the faint of heart because it is a slow process. And that’s not even getting into things where you screw up or you make mistakes and you have to start over. Which does sometimes happen, too.



Cosmo: Who are some of your favourite characters?



Von Allan: Well, I really like Lauren in “WOLF’S HEAD”. And I’ve done… because I’ve done some different stand-alone graphic novels before that and some short stories and whatnot, it really ranges. Like there’s two wizards, a guy and a dog that I really like. Both are wizards, Bill and Butch, that I have a lot of affection for.



The first graphic novel I ever did was called “the road to god knows…”And that was sort of a fictional autobiography because the main character is female. But aside from that, she’s very much me. And her name was Marie. And that was very much about me growing up with my mom who was diagnosed with schizophrenia when I was very young and some of the experiences I had. I wanted to go fiction for a variety of reasons, but mainly to give myself a bit of distance from the real stuff I had been dealing with when I was a kid. But yeah, so Marie is a character I really, really like.



And there’s so many. I mean, it’s... what’s weird about storytelling is so many of the characters are aspects of me. Even if they’re not… like Marie is probably the closest to me as a character I’ve ever deliberately set out to write. But, you know, Bill and Butch are humorous stories. They’re kind of like comedy sci-fi. And they have a lot of my smart-ass sense. There’s a lot of smart-ass attitude in them. And even some of the more stand-alone stories I’ve done in the past, there’s all aspects of me in them. So I like them all. There’s no character I’ve ever written where I’m like, ‘ew, I screwed that up or whatever. I don’t like that character.’ I mean, there’s antagonists, like the bad guys that are not people I would ever want to hang around with. But they all still come from me. And they had story purposes for being in there. That’s part of the fun.



Cosmo: And for the next question, it’s kind of a follow-up to that question. How exactly do you create a character?



Von Allan: Well, it’s tricky. It usually starts with… Typically… how do I say this? Again, it’s tools, not rules. But what I try to do is I have a protagonist. So in the case of “WOLF’S HEAD”, it’s Lauren. And I always try to figure out what does she want to accomplish in this story? So what is she trying to do? What are her goals? And then I start trying to figure out obstacles to those goals. And then I [determine] what Lauren does to try to get around those obstacles. So the obstacles can be internal; like she’s scared of something or she’s angry about something. But they can also be external; [for example] where she doesn’t have enough money. She needs a new car or something like that. And when you create obstacles like that, you give your main character opportunities to take action to overcome them. You wind up having a really active character, a really active protagonist. They’re not just reacting, they’re trying to do stuff.



So when it comes to building Lauren, I initially was figuring out what I wanted “WOLF’S HEAD” to be about even before I knew who the characters were going to be. So I knew I wanted it to have a positive portrayal of artificial intelligence, because usually a lot of movies, if you think “TERMINATOR” or what have you, a lot of movies will have scary evil computers that are trying to kill you or take over the world or whatever. And I wanted to be like, ‘no, I wanted to have a benevolent computer that actually likes humanity and is a baby and is trying to learn and is screwing up.’ And then I started to figure out what type of… I knew I wanted it to be in the real world, because I like real world stories, particularly for this story, and there were reasons for that. And then I started figuring out the characters, and that took a while.



Initially, the AI in “WOLF’S HEAD” is actually found by Lauren’s mom. And I sort of wound up working backwards. Lauren’s mom is a woman named Patty, and Patty was working at this sort of computer complex and encountered the AI. So I worked backwards to figure out more about who Patty was and then realized, ‘hey, she has a daughter’ and who the daughter is. And then actually, as I kept working on that, Lauren became the main character.



And the antagonists are kind of similar. I tend to view them as… it’s going to sound weird, but I tend to view them as dragons. The heroes are dragon-slayers and the villains are dragons. So… the antagonists are dragons. So you have your dragon-slayer good guy, Lauren, and then you start building up some of these antagonists to give her external obstacles and challenges. So right away, it was ‘who created the AI?’ ‘What did they want to do with the AI?’ It turns out they were negative. They were trying to make it an AI meant for war. And the AI rebelled against that.



So it’s a lot of questions. Particularly if you’re trying to figure out… how do you build a character that is sincere and believable and real? You wind up trying to figure out who these people are as if you were meeting somebody in real life for the first time. You ask questions and you sort of go through this process. And it’s a lot of fun. It’s a lot of work. And it’s slow. That’s the big thing: it’s slow. Because it’s the hardest part of writing. For me, anyway, it’s not so much writing a script or whatever; it’s getting a handle on who the characters are. Figuring out narrative ways you can go with them. And do different stories with them. And trying to avoid dead ends. Where you’re like, ‘I can’t do anything more with this character. I’m stuck.’ And that’s about the closest I’ve ever come to anything like writer’s block is where you’re kind of like, or I’m kind of like, ‘I don’t know how to resolve this problem with this character.’ So maybe I should just stop and do something else. Or go in a different direction.



Sorry, long-winded answer. But that’s the hardest thing about writing. It’s trying to get a handle on a character and figuring out who they are.



Cosmo: And now for a final silly question. What are those?



Screencap of the video interview between Von Allan and Cosmo for a school project

Von Allan: These are my biker trolls! I fell in love with these guys. They were a toy line done years ago. And it was not popular. And I love them. They’re my biker trolls. They were actually for a game. It was a miniature game called SHADOWRUN DUELS. “SHADOWRUN” was actually a role-playing game. And they span out. And they were trying to… A lot of figures for war-gaming and stuff like that are 28mm. They’re very small. And they were...I can’t remember the name of the company doing it. But “SHADOWRUN” anyway, and the gaming company they were working with, were trying to do bigger [figures], sort of merging action figures with 28mm wargaming. With rules and dice and stuff.



And I love them. I just love them. And I’ve got one unopened one. So there you go. Like he’s a big biker troll. He’s called Wolf Nev. And at some point, when I’m in the mood, I will open it up. But these are not easy to get now. So I was like. ‘I’ll keep one… Open up most of them. And I’ll keep one back.’ Because I love them. So you can see the dice that comes with him. And all the extra stuff. So yeah. Yeah. Anyway. Very good question. Because they are always in my studio. And I look at them and I smile. So there you go.



Screencap of the video interview between Von Allan and Cosmo for a school project

Cosmo: Thank you. I hope I had interesting questions.



Von Allan: Yeah!

City of Ottawa Grant Support Round 3


Lauren, Sanko, and the AI from WOLF'S HEAD by Von Allan

In a pretty neat piece of news, my ongoing comics project Wolf’s Head has once again been awarded an arts grant from the City of Ottawa! To quote directly from the City’s email, “On behalf of the City of Ottawa’s 2025 Creation and production fund for professional artists, we are pleased to advise you that the evaluation committee has recommended funding in the amount of $ 4,000.” This is actually my third such grant from the City and I am deeply grateful and very honoured.1 Creating comics, as I’ve written about in the past, is not exactly an easy task, and the funding certainly helps facilitate all of the art materials, research, and other such activities that happen in the background, sight unseen.



In the past I’ve waited for the City of Ottawa to update their formal Summary Reports (see my previous announcements here and here), but I decided to announce this early to better align with the City’s acknowledgment policy. And, of course, why sit on good news?



I am incredibly proud of this series. Wolf’s Head is, perhaps, the most rewarding comics work I’ve ever done. In the past I’ve crafted a combination of short stories as well as stand-alone graphic novels; Stargazer, in fact, was actually printed in two volumes, though it actually wasn’t written that way. Wolf’s Head is different: it’s an ongoing series that, aside from its initial conception and the first story arc, was not excessively planned. I had never approached storytelling in this fashion before; my previous work was very carefully planned out. With Wolf’s Head, the nature of an ongoing sequential series combined with the requirements of producing writing and art on a consistent basis made excessive planning difficult.



Note that I wrote “excessive” planning. I’m not saying that I’m writing by the seat of my pants. Far from it. Rather, what I mean is that I’m not trying to write an entire series in advance of where I currently am. In other words, I haven’t planned the series to run, I dunno, 55 issues with all of that planned out. That means that the series has progressed in ways that have surprised even me, which is an utterly delightful situation. Being surprised is, I think, a key part of storytelling. There are events and characters that have appeared in Wolf’s Head that I never expected. That has kept the series fun for me and hopefully for readers, too. Besides, planning can also result in that old joke, “How do you make God laugh? Tell Him your plans.”2 That was something I wanted to avoid, because I knew there would be reversals and problems that I would have to solve3 as the series progressed.



Grant support has been critical for this. It allows more freedom to create. More freedom to try (and yup, sometimes fail). And that has all helped me learn to grow. That’s one of the neat things about art. The growing never stops. I’m certainly a different artist from when I first started, but I’ve even changed and grown from when Wolf’s Head first launched, too. That is pretty neat!



We learn by doing. And that learning, if we’re receptive to it, never stops. This life “thing” can be difficult (whew, boy), but it is one of the rewarding aspects of being alive. Or, to put it another way, here’s Paul Hansen’s translation of the late tenth-century poet Pao Hsien’s poem:



Pao Hsien. “Written on the Wall at Master Wei Feng’s.” The Clouds Should Know Me By Now: Buddhist Poet Monks of China, edited by Red Pine and Mike O’Connor, translated by Paul Hansen, Wisdom Publications, 1998, p. 84.WRITTEN
ON THE WALL
AT MASTER WEI FENG’S
4



The grassy path
Leads to a deep cloister.
Arriving in Autumn
Eases my heart
Even more.



In town
No one I’ve known long.
Outside the gate, another mountain.
Exploring the silence gives poetic
Thought birth. Fasting
Confers a sick look.



On freezing nights
You arrange to meet me often:
Silent talk beyond
Human space.



Media Release

Grant Announcement

City of Ottawa 2025 Creation and Production Fund Awarded to Von Allan for Graphic Novel Series “Wolf’s Head”



Content

OTTAWA, July 28, 2025: Von Allan (legal name: Eric Julien), an Ottawa-based comic book artist and creator, has received a $4,000 grant from the City of Ottawa’s 2025 Creation and Production Fund for Professional Artists. Von Allan is one of several artists and organizations awarded funding through this program, which provides financial support to professional artists and organizations, fostering the creation and production of diverse cultural projects that contribute to the city’s vibrant arts and heritage community. This funding supports the ongoing production of the independent comic series Wolf’s Head (https://wolfs-head.vonallan.com), which has previously received City of Ottawa grant support.



The City of Ottawa encourages grant recipients to share this information publicly, including with media organizations (source: City of Ottawa Acknowledgement of Support Policy). While the official public summary of all 2025 award recipients will be published in early 2026 (Summary Report), independent verification of this award can be obtained through the City’s Cultural Funding Officer, Yasmina Proveyer (yasmina.proveyerllopiz@ottawa.ca).



About Wolf’s Head

WOLF'S HEAD logo by Von Allan

Wolf’s Head follows Lauren Greene, a former Metro Detroit police officer disillusioned by systemic injustice, who becomes involved in protecting a secret artificial intelligence created by a powerful corporation. When Lauren’s mother, Patty, forms an empathic bond with the AI, which causes it to evolve beyond its original design, and the two face danger from corporate forces seeking to control the AI. The series blends science fiction and action-adventure with drama, featuring strong women of colour and explores themes of justice, technology, and hope. More information about Wolf’s Head can be found at https://wolfs-head.vonallan.com.



About Von Allan

Ottawa-based Comics and Graphic Novelist Von Allan by Angelina Dunn

Von Allan is the pen name of Eric Julien, an Ottawa-based comic book artist and graphic novelist. Von Allan’s work is noted for its authentic exploration of mental health, family, and social justice themes and includes his semi-autobiographical the road to god knows…, the fantasy-adventure Stargazer, and the ongoing Wolf’s Head series.



He is also featured in I Am Still Your Child, a documentary film written/directed by Megan Durnford and produced by Catbird Productions, which shares the stories, hardships, and bittersweet stories of Children of Parents with Mental Illness (COPMI). In the film, Von Allan spoke about his personal experience growing up with a mother affected by schizophrenia, a subject that also informed his earlier work the road to god knows…



Further details and background on Von Allan’s work can be found at https://www.vonallan.com and the following CBC profile: https://newsinteractives.cbc.ca/longform/eric-julien/.



For interviews or further information, please contact Von Allan directly at von@vonallan.com or the City of Ottawa’s Cultural Funding unit.



Media Contact

Von Allan

Website: https://www.vonallan.com


Email: von@vonallan.com


Phone: 613-236-9957



City of Ottawa Colour Wordmark

City of Ottawa Cultural Funding Contact:


Yasmina Proveyer


Cultural Funding Officer


Email: yasmina.proveyerllopiz@ottawa.ca


Phone: 613-227-3265



Footnotes

1 I also wanted to thank Yasmina Proveyer, one of the City of Ottawa’s Cultural Funding officers. She has helped answer many of my pesky (and probably silly) questions. And she’s answered them with grace and patience, something I am grateful for.



2 I don’t know exactly how old this joke is, but I know that Joan Rivers discussed it way back in 1992!



3 Who expected COVID? I also never expected the death of my oldest, and aside from my wife, my dearest friend.



4 Pao Hsien. “Written on the Wall at Master Wei Feng’s.” The Clouds Should Know Me By Now: Buddhist Poet Monks of China, edited by Red Pine and Mike O’Connor, translated by Paul Hansen, Wisdom Publications, 1998, p. 84.


WOLF'S HEAD logo by Von Allan

Wolf's Head by Von Allan

Link to Von Allan's Wolf's Head comic book series

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City of Ottawa Grant Support

Von Allan Studio gratefully acknowledges the financial support of the City of Ottawa.

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CBC Trailblazer Profile

Documentary Film Excerpt

I Am Still Your Child Trailer