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Showing posts with label skeletons. Show all posts
Showing posts with label skeletons. Show all posts

Biker Dwarfs in Zombietown!


This was a really fun illustration that I actually completed a couple of years ago. Technically part of a much larger image, but I thought it would be neat to isolate one of the figures (the aforementioned Biker Dwarf!) and incorporate some text into it. I just love Dwarfs and I especially love kick-ass BLOOD BOWL-style Dwarfs. Especially the world famous (!) Dwarf Warhammerers! Yes, damn it, while I may do serious stories, it's also a great deal of fun to cut loose with illustrations like this.

By the by, the font is JSL Blackletter, created by Jeff Lee, and is terrific. JSL Blackletter was used to a large extent in LABYRINTH LORD* from Goblinoid Games.

* For those who don't know, LABYRINTH LORD is one of the first "retroclones" that came out based on the Open Games License. Released in 2007, LABYRINTH LORD is a very close approximation of the DUNGEONS & DRAGONS Basic Set edited by Tom Moldvay. You can download a "no-art" version of LABYRINTH LORD for free on the Goblinoid Games' download page.

Biker Dwarfs in Zombietown! Black and white brush and ink illustration by Von Allan

Biker Dwarfs in Zombietown! Full colour brush and ink illustration by Von Allan

Revised Sample Level from Underworld & Wilderness Adventures


As many know, in the original printed version of DUNGEONS & DRAGONS volume 3 (“The Underworld & Wilderness Adventures”) Gary Gygax and Dave Arneson presented a sample dungeon level. Accompanying that example was a graphic illustration that visually demonstrated a number of these concepts. In other words, it’s an example of a dungeon map!

As Zach Howard notes, there are actually two versions of this illustration. An original (and much clearer) version that was replaced in later printings with a new version that obscured (rather than clarify) much of the examples that Gygax and Arneson used.

Honestly, neither map is perfect, though given the restraints that Tactical Studies Rules faced in 1974, I suspect it was the best the company could do at the time. That said, I thought it would be fun to use the sample map as a springboard to create both a more modern version and also clarify points that the revised version hid.

My version, first in colour and then in black and white, is below. Grab your copy of OD&D volume 3, starting on page 4, and use that to refer to my versions.

Oh, a few points of clarification: each version of the original published map are exceptionally unclear regarding section 8. Specifically, the “evil man” reference looks (at least to my eye), to inhabit section “J” – but that section does not exist in Gygax and Arneson’s printed notes. Also, the original printed version appears (again to my eye) to include dungeon hallways leading away from section “I” and disappearing both to the east and to the south. The revised printed version of the map eliminates these hallways but I’m unsatisfied with that ‘correction.’ I added them back in my version.

Anyway! These were quite enjoyable to do and hopefully you like them, too. Besides, why should Dyson Logos have all the fun?!

Postscript: I primarily do comics! If you'd like to check out my current series, WOLF'S HEAD, please visit https://wolfs-head.vonallan.com/2020/03/wolfs-head-previews-and-purchase-links.html

Von Allan's revised colour version of the Sample Level Map found in OD&D Book 3 The Underworld and Wilderness Adventures
Von Allan's revised black and white version of the Sample Level Map found in OD&D Book 3 The Underworld and Wilderness Adventures

Undead Skeletons



Undead Skeletons pinup by Von Allan

Fun little piece with undead. Skeletons! A gaming staple!

Wolf's Head by Von Allan

Link to Von Allan's Wolf's Head comic book series

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