Wolf’s Head Issue 18 Page 1 Process
I thought it would be fun to share some of the ol’ “process” behind a recent page from WOLF’S HEAD. In this case, it’s the first page to issue 18. And hey, 18 issues in for an indy comic book series is not too shabby, folks.
This page features Lauren Greene and Super Bob Sanchez chit-chatting in a diner in Alberta. The page also builds off of issue 17 and the various struggles that Lauren is currently going through. While I don’t think there’s any “right” or “correct” way of starting a comic, I’ve long been partial to opening with a splash page to get things going. This is especially useful here because the preceding panel in the previous issue was actually very small. So if one is reading these issues in sequential order, it should be fun to leave off last ish with a tiny panel and then start this one with a biggie.
I’ll start with the final coloured and lettered page and we can work backwards to the initial layouts. Oh, one important caveat: while some pages take a bit of visual brainstorming, in this case I knew exactly where I was going (building from last issue, right?) so I didn’t need to do that. That’s often not the case and many pages take a bit of thumbnailing (usually tiny thumbnails) to work out mentally how I want to approach a page. This is often especially true for covers; considerations of logos and whatnot influence how the page might look. In other words, sketching and “mucking about with page design” is a tried and true way to go.
Next are the final inks, including screen tones (or, if you will, Ben Day dots or what I long called “zipatones”). Generally I do not include the lettering in the final inks (well, at least for colour work) and that is reflected here. Inking is one of my favourite things to do and this page was a blast to work on!
Next up are the final tight pencils. There is a bit of visual cheating going on here. I actually rarely rough out a page like this as one individual unit. Rather, I actually do various pencil sketches (and sometimes even inked sketches) on different sheets of paper, scanning them into my computer and finalizing the pencil layout that way. I like that approach, mainly because it allows me to isolate various parts of the illustration and work on that. In this case, the diner is a good example: isolating the perspective drawing from the figure drawing allowed me to play around with some ideas, something a bit harder to do if everything was on one sheet of Bristol board.
The next two illustrations showcase more of what I mean. First is the tighter pencilled perspective sketch of the diner and that’s followed by the very loose sketch (this time with my trusty Tombow brush pen) as I loosely laid down some ideas. These actually follow part of the same process I described here, but in this case I did do a round of tighter pencils rather than just go into final inks because I needed to be sure of a few different things. The trade-off is time, but I felt it was worth it in this case.
Not included here are the separate figure sketches. I generally do loose little gestures, often in ink, and then scan, check, print out, and tighten into final pencils. You can see the final result in that first sketch above.
Some pages are slow, some go surprisingly quick, and this one was somewhere in the middle. It was a lot of fun to do and hopefully starts off issue 18 in an engaging, intriguing, and beautiful way.
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